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MicroProse's Magic: The Gathering PC game
Poison Counter #
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Type 1.5
I've been trying to build a poison deck for a while now. Trouble is, poison counter creatures are so wimpy they won't defend you against anything. Since they also cost a lot for their size, the first thing you have to do is keep yourself alive. I tried building a wall deck that threw up fast regenerating defenders. But all the walls could do was hold them off, you needed a wand or a dwarf to send a poison carrier through unblockable, a very vulnerable combination.
Next I tried "cover fire," the thought being that the best defense is a good offense. If the opponent's side was clear my creatures could attack un-impeded. But in a near creatureless burn deck, when I actually did play a creature it didn't last long. By the time it locked down I could burn them to death in 2 turns.
My latest thinking is that the best lock-down is always achieved with a blue counter/control deck. It can defend you as well as your roads to victory. And since the scorpions are black I've thrown in some bruise deck aspects; Oubliette's to remove creatures of any size for a reasonable cost, and should they come back they come back tapped, fair game for a Royal Assasin to finish off. The Assasin's do two things. Obviously, they kill whatever is thrown at you. They also serve a second purpose, drawing fire. Nobody hesitates to remove an assasin, but the hope is that your opponnent will hesitate to kill your little 1/1 Pit Scorpion just long enough for you to lock down with counter magic and poison them to death.
It still needs some more playtesting and fine tuning, it's awefully slow, might need a few Paralyze or dual purpose Unsummon in place of a few higher cost spells, but it's shaping up to be a nice little sadistically fun deck.
Nick (whose "Small Child" control deck I'm going to adjust for the cards available in this game and publish) suggested that land destruction might also work to "lock-down and poison." I've been thinking of building a Black/Green near-creatureless land destruction deck with Drop of Honey, this might be just the kill tactic for it. Here's my initial brainstorm:
4 Ice Storm 4 Sink Hole 4 Strip Mine 4 Marsh Viper 4 Pit Scorpion 4 Wild Growth 4 Dark Ritual 4 Paralyze 3 Drop of Honey 3 Desert Twister 22 land
Another idea for this Pioson Counter (apologies for the bad pun) counterspell varient is to go primarily Blue/White, include only enough black for Pit Scorpions, and only enough green for Marsh Vipers and Birds of Paradise.
1 Comments:
At 9:39 PM, Anonymous said…
do what i did. have a poison/dragon deck. the small frys can come out in the beginning,and protect you then. whenyou can play a dragon that seals up your air defense and ground with a pretty strong creature.
P.S. if you have draco like me,you can really kick @$$. he's really strong and only cost 6 if you have one of every color mana.