Nils T. Devine

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MicroProse's Magic: The Gathering PC game

Linked Artillery.dck

WR Type I

This one is long overdue. A long time multi-player game favorite, this deck used to have Land Tax and Land's Edge, along with the Orchish Artillery/Cannoneers CoP Red / Spirit Link combination. It also had Jeweled Amulets to help produce the 2 red necessary for some early Orchish action. Lacking the Ice Age cards (Jeweled Amulet and Orchish Cannoneers) I have brought in the Cities of Brass again, to help with the mana problems, and stretched the rules a bit by having 8 Orchish Artillery.

The Orcish combination is easily drawn since there are so many of each of the cards required, and the deck is fast and deadly before it gets the setup, with a veritable white weenie deck swarm. The white first strike creatures work exceptionally well along-side the Artillery, allowing them to pick off creatures two or three times their size without dying.

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