Nils T. Devine

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Edge of What?.dck

UGR Type 1.5

I'm choosing this deck as my premier Type 1.5 deck because, although it still needs some fine tuning, it is the deck I've been most excited about since my original Type I.

The deck came together when I was thinking about an old Type II deck I still have (physical cards even). It's a quick little red/green land destruction deck, but what really makes it lock down is Stunted Growth. You knock out enough land early on so that they can't cast spells just long enough to stunt them. They're stuck drawing those 3 cards they couldn't cast for the next 3 turns. Time enough to bring them near death via spiders and elves, and pick up more land destruction to maintain the lock.

I had this fun type I, Edge, that was similar, without the lock down. And then I ran into a card from The Dark that I had dismissed because of it's outrageous casting cost: Amnesia. This card will knock out their whole hand if they still have any cards left and haven't killed you by the time you cast it. In steps just enough land destruction to do just that. Remove all the restricted cards from a type I red/green/blue deck and there's more than enough room for Amnesia, and to beef up the direct damage. It's a really fun deck to play, though the Amnesia are still a royal pain to come up with enough mana to cast.

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